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Posted at 12:11 AM on 10/16/2009
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Jeff Skalski said: Alright, let’s talk 1.3.3 and what we’re thinking of, and playing with, at the moment. Now of course no promises, but I know everyone is always wondering what’s next. First and foremost, we’re focusing on career balance, RvR campaign enhancements, and performance, but if I had to pick a theme for 1.3.3, I would go with “Bugs and Polish”. I don’t mean adding bugs (=P), but removing them. And more importantly, removing bugs and adding polish into the game in places that haven’t been on our top of our list for quite some time because of other priorities. A few examples, you ask? Ability to walk and sit. (RP players rejoice!) Various UI fixes, such as making sure timers synchronize properly on PQs. Graphical enhancements (Bloom, improved weapon trails, heat shimmer, etc…). Pet and monster pathing improvements. Now, beyond bug fixes and polish, we have a few new systems coming online. The one I want to talk a little bit about today is the underdog system. You may have heard me mention this before in a prior letter, and asked yourself, “What is this Underdog System all about?” Basically, it’s a system that kicks in on any server to help aid the Realm that’s consecutively being pummeled. It’s a handicap system, so to speak, for the T4 campaign. VPs needed for zone control and domination timers will lessen for the losing side. What’s nice about this system is that it ramps up and down on the fly, thus opening up opportunities for the losing Realm to get back on its feet. In my next letter I’ll go over this in more detail. Beyond some of those items I’ve mentioned thus far, we start getting much farther down the development roadmap for WAR, but here’s a recap of where we are heading. Continue focus on career balance fixes, RvR campaign enhancements, performance and server stability. Knock out bugs and introducing more polish across the board. Ready WAR for launch in new regions. Before I sign off, your feedback on the Hunter’s Vale dungeon for recent The Wild Hunt Live Event was so overwhelmingly positive that we’ve decided to not retire the dungeon with the end of the Live Event. Instead, the Hunter’s Vale dungeon will now have a permanent home in EvC Tier 1 as a new low-level dungeon experience for everyone to enjoy. Keep the feedback coming, and rest assured the team wishes we could squeeze everything in with every patch, but we’re listening and making progress.
[quote=Jeff Skalski]Alright, let’s talk 1.3.3 and what we’re thinking of, and playing with, at the moment. Now of course no promises, but I know everyone is always wondering what’s next. First and foremost, we’re focusing on career balance, RvR campaign enhancements, and performance, but if I had to pick a theme for 1.3.3, I would go with “Bugs and Polish”. I don’t mean adding bugs (=P), but removing them. And more importantly, removing bugs and adding polish into the game in places that haven’t been on our top of our list for quite some time because of other priorities. A few examples, you ask?
Ability to walk and sit. (RP players rejoice!)
Various UI fixes, such as making sure timers synchronize properly on PQs.
Graphical enhancements (Bloom, improved weapon trails, heat shimmer, etc…).
Pet and monster pathing improvements.
Now, beyond bug fixes and polish, we have a few new systems coming online. The one I want to talk a little bit about today is the underdog system. You may have heard me mention this before in a prior letter, and asked yourself, “What is this Underdog System all about?” Basically, it’s a system that kicks in on any server to help aid the Realm that’s consecutively being pummeled. It’s a handicap system, so to speak, for the T4 campaign. VPs needed for zone control and domination timers will lessen for the losing side. What’s nice about this system is that it ramps up and down on the fly, thus opening up opportunities for the losing Realm to get back on its feet. In my next letter I’ll go over this in more detail.
Beyond some of those items I’ve mentioned thus far, we start getting much farther down the development roadmap for WAR, but here’s a recap of where we are heading.
Continue focus on career balance fixes, RvR campaign enhancements, performance and server stability.
Knock out bugs and introducing more polish across the board.
Ready WAR for launch in new regions.
Before I sign off, your feedback on the Hunter’s Vale dungeon for recent The Wild Hunt Live Event was so overwhelmingly positive that we’ve decided to not retire the dungeon with the end of the Live Event. Instead, the Hunter’s Vale dungeon will now have a permanent home in EvC Tier 1 as a new low-level dungeon experience for everyone to enjoy. Keep the feedback coming, and rest assured the team wishes we could squeeze everything in with every patch, but we’re listening and making progress. [/quote]
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