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Posted at 3:06 PM on 10/21/2009
What are you looking forward to the most?

For me its playing a part in events on a galactic scale...the world won't be static; players will be able to change the universe dynamically through their decisions and actions.
Posted at 9:37 PM on 12/1/2009
I really hope they make a crafting system / economy as complex and in depth as it was in SWG. I pray it wont be ANYTHING like the fail wow economy.
Posted at 6:24 PM on 12/10/2009
After playing EVE I'm not sure I can honestly think of a better in game economy
Posted at 6:40 PM on 12/10/2009
I agree with Neo, SWG crafting system was awesome, and I hope TOR is just as good. I also hope the gameplay isn't just button mashing over and over, and requires some skill.
Posted at 6:55 PM on 12/10/2009
I enjoyed the crafting in SWG... but considering how much of a failure most feel SWG is, I don't think they'll take much or anything from it. Besides... have they have mentioned crafting much? Seems like they're really going for the "part of the story" RPG aspect, I don't know how much they'll work on crafting.
Posted at 7:07 PM on 12/10/2009
NeoNoxious said:

I really hope they make a crafting system / economy as complex and in depth as it was in SWG. I pray it wont be ANYTHING like the fail wow economy.


A great economy, fun roles to play, good tactics an team play, amazing awesome places to explore. good depth.

I agree SWG had a very intense economy... very complex. I like looking for resources. exploring is one thing I love to do. I could be a great crafter in games which it had also but in mmoprgs i expect everything to tie together in a world that has diverse effects on each other. can't just focus on 1 category. mmoprgs i found really broad an not linear were the games I can truly get lost in. planets... please lets visit :) other species lets learn from them or die maybe, that would create a decent start the long term suspense between character personalities itself within a living an growing environment. mmoprgs surely don't start with the amounts of gameplay of the ones already created. Unless you can create your own adventures within the envirnoment using your own personalities, teams, characters, dieties, roleplay in the environment.

Anarchy Online was good :). it could be even more imersive but I think it also has a godo example of depth in. an this game is pretty OLDDDDD LOL. if they remade that game for example with graphics of CODMW2 or Heavy Rain id be pretty insane lol.
Posted at 7:08 PM on 12/10/2009
god anarchy online is so old. i played it again about a month ago and i couldnt stand the nostalgia
Edited by Cleric, 2 year(s) ago
Posted at 1:38 AM on 12/11/2009
I absolutely loved every moment of the kotor games. Nothing was cooler than being evil and just finding the cruelest ways to respond to everyone; plus Bioware is one hell of a good developer, so I know they'll do a great job.

I hate feeling so discombobulated in a new environment of an mmo, and that's usually what drives me away, so I'm excited to see if I'll sink right into it. I was never into mmo gaming when SWG was around, so I'm looking forward to trying an mmo in the Star Wars universe.

A dynamic world is going to be very interesting. I also hope it doesn't become an overly competitive game with the gear > skill routine. I like my mmorpgs to have small grouping encouraged, but definitely not required. I also hope soloing won't be too difficult, since grouping can be left for endgame. Oh, I beg there to be awesome endgame content and not just die away after capping my level. PvP could be extremely fun too with force powers and dueling. Ha, now I'm getting really excited!
Posted at 5:49 PM on 12/11/2009
*Sigh* I miss pre-NGE SWG.

I'm hoping for a decent crafting system too. Player houses were also cool. I'm much more of a "sandbox" player than a "game" player. I always thought SWG would be the the MMO that people would graduate "to" after playing WoW. Kinda like going from High School to college.

I'll play this game, regardless but I don't expect it will capture my imagination like SWG did. I cold be wrong... if done right, the dynamic world aspect could be interesting.
Posted at 6:03 PM on 12/11/2009
Shadowmad said:

I enjoyed the crafting in SWG... but considering how much of a failure most feel SWG is, I don't think they'll take much or anything from it. Besides... have they have mentioned crafting much? Seems like they're really going for the "part of the story" RPG aspect, I don't know how much they'll work on crafting.

Only thing that made SWG fail was the NGE DOWNgrade. If it wernt for that I'd STILL be playing that game. Hell if you ask me Blizzard should THANK SOE for implimenting the NGE. I can ALMOST gaurantee had it not been for NGE, SWG would be WoW's biggest competitor right now.
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