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Posted at 3:20 PM on 10/28/2009
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The man behind Funcom's The Secret World thinks that reality is the perfect backdrop for an MMO The game's creative lead Ragnar Tørnquist spoke exclusively to games™ about the upcoming title and it's basis in reality. "We're giving it a twist, bu that was always the idea" he explained of the Abrahamic, Mayan, Buddhist, Nordic and Lovecraftian mythology that permeates the games story and visuals. "We have the real world setting, but we also have these elements of fantasy, of occult, of magic, and that had a lot of appeal." Tørnquist also cited some of his inspirations: "I love Vertigo comics - urban fantasy stuff. I like Buffy, Angel, The X-Files - things that take root in reality and use legends and fairytales and mythology and history as a background, a playground for all these ideas." For the full in-depth feature check out issue 89 of games™ available in outlets imminently.
The man behind Funcom's The Secret World thinks that reality is the perfect backdrop for an MMO The game's creative lead Ragnar Tørnquist spoke exclusively to games™ about the upcoming title and it's basis in reality. "We're giving it a twist, bu that was always the idea" he explained of the Abrahamic, Mayan, Buddhist, Nordic and Lovecraftian mythology that permeates the games story and visuals. "We have the real world setting, but we also have these elements of fantasy, of occult, of magic, and that had a lot of appeal." Tørnquist also cited some of his inspirations: "I love Vertigo comics - urban fantasy stuff. I like Buffy, Angel, The X-Files - things that take root in reality and use legends and fairytales and mythology and history as a background, a playground for all these ideas." For the full in-depth feature check out issue 89 of games™ available in outlets imminently.
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